![ps remote play something went wrong ps remote play something went wrong](https://i.ebayimg.com/images/g/V7oAAOSwyJFfDk6f/s-l640.jpg)
- #PS REMOTE PLAY SOMETHING WENT WRONG INSTALL#
- #PS REMOTE PLAY SOMETHING WENT WRONG UPDATE#
- #PS REMOTE PLAY SOMETHING WENT WRONG DRIVER#
I set the USB type to File Transfer on the Moto and went to Went to Edit > Preferences > External Tools in Unity and saw this: Downloaded the Remote app onto it today Play Store info said it was last updated Feb 1st so I was hopeful, even though the app has a 3 star rating and many angry reviews. Android device was a Moto G6 phone, don't judge me. I'm using 2019.4.9f1 on a project currently because it's an LTS release.
#PS REMOTE PLAY SOMETHING WENT WRONG INSTALL#
I didn't have to install Android Studio or the ADB to fix. You will want to pick an aspect that matches what you expect to see on your mobile or the screen might look skewed, especially for UI.Īnyhow, I hope this saves someone else some time and headache. TLDR: muck around with the checkbox / path for the recommended Android SDK Tools or have it point to an externally downloaded version of the Android SDK like the other guys have suggested.Īlso if things are going well with the Unity remote app the available aspect ratios should get updated for the wider range used across mobile devices.
![ps remote play something went wrong ps remote play something went wrong](https://i.ebayimg.com/images/g/UhAAAOSwGuJfKbv-/s-l640.jpg)
Press Play on the editor and if all is going well, it will take just a little bit longer than usual to start and you should see the game viewport mirrored on your device.
![ps remote play something went wrong ps remote play something went wrong](https://i.ebayimg.com/images/g/HxsAAOSwf35e8cjW/s-l640.jpg)
![ps remote play something went wrong ps remote play something went wrong](https://i.ebayimg.com/images/g/H6EAAOSwa5ZfhJmd/s-l640.jpg)
Make sure your Android is still connected via USB. Save and close Unity, restart your PC and Android device for good measure.Oddly this will result in a warning that you are not using the recommended Android SDK tools. Unselect the checkbox for "Android SDK Tools installed with Unity (recommended)" and paste or browse to the path you just copied. Click "Copy Path" button under "Android SDK Tools installed with Unity". make sure Android selected as the platform and verify you can see your connected Android device in "Run Device". Open the project in Unity goto File > Build Settings.
#PS REMOTE PLAY SOMETHING WENT WRONG DRIVER#
Installed the Google USB driver as per terresquall's blog post here (thanks for your work there).I have also spent a couple of hours trying to get Unity remote to work with Unity version 2019.3.14f and I've finally got it working using the Android SDK installed via Unity Hub. In my case it is inside program files,C:Ĩ in project settings select any Android device option in the unity remote device drop-down.ĩ close unity,open unity remote 5 and open unity again.
#PS REMOTE PLAY SOMETHING WENT WRONG UPDATE#
2 unzip the files and in the tools folder inside the main SDK folder,run android batch file.ģ SDK manager will show up,select android SDK tools,android build tools,android platform tools,google usb driver(under extras),SDK platform and sources under the latest android version,install these packages.Ĥ in the platform tools folder,open command prompt,type adb devices(make sure to connect your phone with usb debugging and developer options 'on')ĭownload the usb driver of the os of your phone.ĥ with your phone plugged in,go to device manager under portable or other devices,right click and select update driver and then browse to the Google usb driver folder(inside your sdk folder),click next.Ħ, go through the command prompt again,if unauthorised is displayed then check your phone there must be a box '''Allow this device." Like that, tap OKħ install JDK and inside unity edit>preference s>external tools browse to your sdk folder and jdk folder inside JAVA folder.